Showing results for on godotengine.org
...Tilemaps
One of the areas that receives most feedback is the tiles/tilemap system and editor. And so improvements to them in Godot 4...
One of the areas that receives most feedback is the tiles/tilemap system and editor. And so improvements to them in Godot 4...
...Replace all flags with one value when holding Ctrl/Cmd in the layers editor (GH-39364).
- Editor: Streamline the project import workflow (GH-51478...
- Editor: Streamline the project import workflow (GH-51478...
...This drastically reduces drawcall-related bottlenecks and can give massive gains in specific scenarios (drawing lots of sprites, big TileMaps, text rendering). Itâs not...
...Fix logic for showing tilemap debug collision shapes (GH-49075).
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
...The cover illustration is from Rift Riff, a tower defense game whose layered combat isnât compromised by its variety of forgiving mechanics! You can...
...Fix logic for showing tilemap debug collision shapes (GH-49075).
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
...With the existing GDNative API layer, you donât even have to fork the engine to extend it. But it was our first attempt at...
...Fix logic for showing tilemap debug collision shapes (GH-49075).
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
...Fix logic for showing tilemap debug collision shapes (GH-49075).
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
...Fix logic for showing tilemap debug collision shapes (GH-49075).
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...
- Editor: Add
EditorResourcePicker
andEditorScriptPicker
classes for plugins (and internal editor use) (GH-49491). - Editor...