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...Use layer_tilemap_get_id to get the Tile Map ID for a layer, and then pass that ID into a collision function.
Create Event
tilemap = layer_tilemap_get_id...
Create Event
tilemap = layer_tilemap_get_id...
...For the tile map at a layer named "Tiles_sky" a custom mask is set that allows only 4 bits for the tile index. The...
...128);
The above code gets the ID for the tile map "Clouds" on the layer "Tiles_Sky" and then uses that to get the data...
The above code gets the ID for the tile map "Clouds" on the layer "Tiles_Sky" and then uses that to get the data...
Any assets that you add to rooms are placed on a layer. These assets can be tile maps (using tile sets), backgrounds, sprites or...
...The above code gets the tile map ID from the given layer and then sets the tile map bit mask to 8bits (a value...
...layers or as part of sequences.
Tile maps are culled in a different way than sprites: only the tiles in the tile map that...
Tile maps are culled in a different way than sprites: only the tiles in the tile map that...
...obj_bush) and the Tile Map for a Tile Layer called "Tiles_1".
As you only need to get your tile map ID once, you can...
As you only need to get your tile map ID once, you can...
...avoid colliding with tiles in the layer "Tiles_1".
As you only need to get your tile map ID once, you can move the first...
As you only need to get your tile map ID once, you can move the first...
...working with tiles or tile maps when they are present in your game (for that see the appropriate layer functions on the section on...
...You can now close the tile set editor, as you can use the tile set "as is" to create tile map layers in the...