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...With patch releases for stable versions of the engine our focus is on the immediate issues, crashes, and smaller usability improvements, that can be...
...Fix voxelizer normals (GH-102893).
- Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (GH-102908).
- Rendering: Fix uninitialized value in Tonemap...
- Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (GH-102908).
- Rendering: Fix uninitialized value in Tonemap...
...As Godot 4.2 is being finalized we stay committed to providing support for users remaining on the current stable version of the engine...
With the Godot 4.1 release on the horizon, contributors have been hard at work on major and exciting improvements to the engine. But...
...Fix voxelizer normals (GH-102893).
- Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (GH-102908).
- Rendering: Fix uninitialized value in Tonemap...
- Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer (GH-102908).
- Rendering: Fix uninitialized value in Tonemap...
...With patch releases for stable versions of the engine our focus is on the immediate issues, crashes, and smaller usability improvements, that can be...
...While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release...
...The cover illustration is from Replicube, a programming puzzle game where you write code to recreate voxelized objects. It is developed by Walaber Entertainment...
...engines.
- Much better customization of lighting modes (pick one of free Lambert, Lambert Wrap, Toon, your own code, etc.).
- Unlimited reflection probe blending.
- Voxel...
- Much better customization of lighting modes (pick one of free Lambert, Lambert Wrap, Toon, your own code, etc.).
- Unlimited reflection probe blending.
- Voxel...
After 3 months of improvements made to the engine, Godot 4.1 is ready for beta testing!
The main focus of this release is...
The main focus of this release is...