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voxel

engine

on voxel-tools.readthedocs.io
voxel-tools.readthedocs.io › en › latest › blocky terrain
Blocky terrains - Voxel Tools documentation
...The index shown on their left will be the ID they use in voxel data. Voxel 0
is a special case: by convention, it...
voxel-tools.readthedocs.io › en › latest › api
VoxelTerrain - Voxel Tools documentation
...VoxelNode
Voxel volume using constant level of detail.
Properties:¶
Methods:¶
Signals:¶
voxel-tools.readthedocs.io › en › latest › module development
Module development - Voxel Tools documentation
...Layers¶
Main layers¶
This module has 3 main layers:
- Voxel: the voxel engine. Wrapped into
zylann::voxel::
voxel-tools.readthedocs.io › en › latest › smooth terrain
Smooth terrains - Voxel Tools documentation
...SDF encoding¶
Clamping¶
This engine allows to edit voxels and save them. Storing true SDF can be expensive for games. For example, because it...
voxel-tools.readthedocs.io › en › latest › streams
Streams - Voxel Tools documentation
...the engine's format.
Using streams for savegames¶
Streams were created initially to serve as a database for saves. Games using voxel technology for...
voxel-tools.readthedocs.io › en › latest › api
VoxelLodTerrain - Voxel Tools documentation
...of all modified voxels. Saving is asynchronous and will complete some time in the future. If the game quits, the engine will ensure saving...
voxel-tools.readthedocs.io › en › latest › procedural generation
Procedural generation - Voxel Tools documentation
...One issue is that the engine generates cubic blocks, so when generating a given 16x16x16 voxel, you can't access what's below, you...
voxel-tools.readthedocs.io › en › latest › changelog
Changelog - Voxel Tools documentation
...voxels - Added experimental
VoxelGeneratorMultipassCB
to implement column-based generation in multiple passes that works across chunks - Added
render_layers_mask
property toVoxelTerrain
voxel-tools.readthedocs.io › en › latest › generators
Generators - Voxel Tools documentation
Generators¶
VoxelGenerator
allows to generate voxels given a specific area in space, or from a single position. They can serve as a base to...