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a327ex.com › posts › indiedev creativity
Why indiedev creativity is stagnant and how to fix it - a327ex
...That’s the kind of disagreeable instinct you need to have. Become ungovernable
Development time
The development cycles for your games should be short...
daracrawford.com › audio blog › amzxxzjuviw1hkjd7scsrs2s9wa…
Remember Me? — Dara Crawford
...a title.
In 1981, developer Konami created the game Frogger (Konami, 1981), for those not familiar, the purpose of the game is to safely...
monogameextended.net › docs › about › principles
Principles | MonoGame.Extended
...development of why and how a solution was derived. Extended
aims to leverage your expertise so you can understand how to solve your game...
docs.unity.com › en us › cloud › developer data framework
Getting started • Unity Cloud • Unity Docs
...to
Once your settings are configured, the Unity Dashboard becomes your operational home for Developer Data. From there, you can:- Monitor your game’s...
heroiclabs.com › blog › nakama education hashstash
Powering Educational Titles for Hashstash - Heroic Labs
...developer process. The most important feature for us, initially, was Nakamaâs clustering. We need to be ready to scale when a game becomes popular...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 27: Conclusion and Next Steps | MonoGame
...how it compares to other game development frameworks.
- Setting up your development environment across different operating systems.
- Learning the basic structure of a MonoGame...
docs.godotengine.org › en › stable › tutorials
Using SceneTree — Godot Engine (stable) documentation in English
...SceneTree
One of the ways to explain how Godot works is that it's a high-level game engine over a low-level middleware...
pentadact.com › 2012 11 15 why isnt there a…
Why Isn’t There A Gunpoint Kickstarter? - The Gunpoint Blog
...One day indie game development might become that, but a successful Kickstarter isn’t a career. Getting a lot of people excited enough to...
quakewiki.org › wiki › The History and Development…
The History and Development of Quake - Quake Wiki
...what would become known as QuakeC was announced. In a July 1994 issue of "Computer Gaming World", Quake is announced to the public for...
doc.photonengine.com › pun › v1 › demos and tutorials
Pun 1 - Turn-Based Game Demo | Photon Engine
...in a particular game. Try to keep that in mind when developing new features.
RpsDemoConnect
The RpsDemoConnect
component is very similar to a regular...