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doc.photonengine.com › realtime › current › gameplay
Realtime - Webhooks | Photon Engine
...used in development only.
Its purpose is to give you a quick preview of the different settings available and how to use them.
Configuration...
doc.photonengine.com › pun › current › gameplay
Pun 2 - Webhooks | Photon Engine
...used in development only.
Its purpose is to give you a quick preview of the different settings available and how to use them.
Configuration...
doc.photonengine.com › pun › v1 › gameplay
Pun 1 - Webhooks | Photon Engine
...used in development only.
Its purpose is to give you a quick preview of the different settings available and how to use them.
Configuration...
doc.photonengine.com › realtime › current › lobby and matchmaking
Realtime - Matchmaking Guide | Photon Engine
...good matchmaking, a game needs a couple hundred players online.
With less players online, it will become harder to find a worthy opponent and...
doc.photonengine.com › arvr › current › apple vision pro
Arvr - Fusion Sticky Notes Cross-Platform Remote Relocation | Photon Engine
...Walls status changes when the player touches a wall button. The selected wall then becomes the only visible wall.
In addition to the wall...
doc.photonengine.com › pun › v1 › reference
Pun 1 - Version History | Photon Engine
...PhotonNetwork.Reconnect() to be used when a client lost connection. Use this only when your client was connected to a region or a game...
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Fusion Multiplayer VR Training sample | Photon Engine
VR Training
Overview
The VR Training sample is provided with full source code and demonstrates how Fusion can be used to create a multiplayer...
doc.photonengine.com › fusion › v1 › technical samples
Fusion 1 - VR Host | Photon Engine
...to clarify how to handle VR rig and provide a basic teleport and grab example.
Before You start
- The project has been developed with...
doc.photonengine.com › quantum › v1 › getting started
Quantum 1 - SDK & Release Notes | Photon Engine
...StartParameters.LocalPlayerCount to support multiple local players joining an online game.
- Added a virtual ApplyTransform() method to EntityPrefabRoot.cs so developers can override and...
doc.photonengine.com › fusion › v1 › getting started
Fusion 1 - SDK & Release Notes | Photon Engine
...Addressable scenes need to be added toAddressableScenes
array.SceneRef
for added scenes becomes the sum of a scene's index in this array andAddressableSceneRefOffset...