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on docs.godotengine.org...It does allow a new developer to have a starting point when they want to become familiar with Godot XR. It prevents having to...
...Avoiding the addition of anything unnecessary is always considered a good practice in software development.
#2: To solve the problem, it has to exist...
#2: To solve the problem, it has to exist...
...When handling input, it was up to the game developer to implement a gesture detection mechanism.
This split also exists in OpenXR, where controller...
This split also exists in OpenXR, where controller...
...Avoiding the addition of anything unnecessary is always considered a good practice in software development.
#2: To solve the problem, it has to exist...
#2: To solve the problem, it has to exist...
...When handling input, it was up to the game developer to implement a gesture detection mechanism.
This split also exists in OpenXR, where controller...
This split also exists in OpenXR, where controller...
Editor and documentation localization
Godot aims to make game development available to everyone, including people who may not know or be comfortable with English...
Godot aims to make game development available to everyone, including people who may not know or be comfortable with English...
Editor and docs localization¶
Godot aims to make game development available to everyone, including people who may not know or be comfortable with English...
Godot aims to make game development available to everyone, including people who may not know or be comfortable with English...
...Editor and documentation localization
Godot aims to make game development available to everyone, including people who may not know or be comfortable with English...
Godot aims to make game development available to everyone, including people who may not know or be comfortable with English...
...Knowing when and when not to optimize is a great skill to develop.
One misleading aspect of the quote is that people tend to...
One misleading aspect of the quote is that people tend to...
...This is a classic problem in 2D map projection. Game developers often have a 2-dimensional map they want to project onto a sphere...