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emshort.blog › 2016 › 12 › 05
Liza Daly on Stone Harbor – Emily Short's Interactive Storytelling
...to “they’re games not stories” or “they cost thousands of dollars to make.” So on one level my goal was to write a...
emshort.blog › 2019 › 03 › 05
Memory and Knowledge for Characters – Emily Short's Interactive Storytelling
...game to tell the player why something happened.
“…stored in a reasonably systematic way” means that we’ve anticipated how we’re going to...
emshort.blog › category › tabletop games › page
tabletop games – Page 5 – Emily Short's Interactive Storytelling
...a role; it would be more about story organization, about choosing developments from outside the tale.
I did once try to construct a game...
emshort.blog › 2015 › 10 › 10
IF Comp 2015: Final Exam (Jack Whitham) – Emily Short's Interactive Storytelling
...Final Exam is a parser puzzle game with a science fiction premise, concerning a future dystopia. I played through to one ending within the...
emshort.blog › 2020 › 01 › 09
Casual Games and Storylets: Or, How to Make Game Mechanics Express Choice – Emily Short's Interactive Storytelling
...to deeply alter the mechanics of the game.
There’s a great deal else to be said about matching mechanics to story — about how...
emshort.blog › 2018 › 08 › 21
Ways to Support Interactive Fiction Tools and Creators – Emily Short's Interactive Storytelling
...donated a lot of time to community development by coleading (with Jenny Polodna) the ambitious Cragne Manor project, a parser IF game with tens...
emshort.blog › 2019 › 07 › 27
Links and Structures from Michael Joyce to Twine – Emily Short's Interactive Storytelling
...becomes an exercise for the creator, in understanding how the different possible facts and anecdotes might join together, a use case closer to an...
emshort.blog › 2007 › 08 › 16
IF in the ACM literature, Part Three – Emily Short's Interactive Storytelling
...Is it possible for a game to help with this process? If so, is it still a game, or is it more of an...
emshort.blog › category › craft
craft – Emily Short's Interactive Storytelling
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...
emshort.blog › 2019 › 01 › 20
Conversation as Gameplay (Talk) – Emily Short's Interactive Storytelling
...games is to explore and interrogate things I don’t yet fully understand. Building procedural systems and seeing how they perform is a great...