Showing results for
on emshort.blog...to “they’re games not stories” or “they cost thousands of dollars to make.” So on one level my goal was to write a...
...game to tell the player why something happened.
“…stored in a reasonably systematic way” means that we’ve anticipated how we’re going to...
“…stored in a reasonably systematic way” means that we’ve anticipated how we’re going to...
...a role; it would be more about story organization, about choosing developments from outside the tale.
I did once try to construct a game...
I did once try to construct a game...
...Final Exam is a parser puzzle game with a science fiction premise, concerning a future dystopia. I played through to one ending within the...
...to deeply alter the mechanics of the game.
There’s a great deal else to be said about matching mechanics to story — about how...
There’s a great deal else to be said about matching mechanics to story — about how...
...donated a lot of time to community development by coleading (with Jenny Polodna) the ambitious Cragne Manor project, a parser IF game with tens...
...becomes an exercise for the creator, in understanding how the different possible facts and anecdotes might join together, a use case closer to an...
...Is it possible for a game to help with this process? If so, is it still a game, or is it more of an...
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...
...games is to explore and interrogate things I don’t yet fully understand. Building procedural systems and seeing how they perform is a great...