Showing results for on emshort.blog
...It covers everything from curatorial selection to setting up a venue to how to communicate with the game creators about the results of the...
...game to tell the player why something happened.
“…stored in a reasonably systematic way” means that we’ve anticipated how we’re going to...
“…stored in a reasonably systematic way” means that we’ve anticipated how we’re going to...
...a role; it would be more about story organization, about choosing developments from outside the tale.
I did once try to construct a game...
I did once try to construct a game...
...Final Exam is a parser puzzle game with a science fiction premise, concerning a future dystopia. I played through to one ending within the...
...donated a lot of time to community development by coleading (with Jenny Polodna) the ambitious Cragne Manor project, a parser IF game with tens...
...becomes an exercise for the creator, in understanding how the different possible facts and anecdotes might join together, a use case closer to an...
...to deeply alter the mechanics of the game.
There’s a great deal else to be said about matching mechanics to story — about how...
There’s a great deal else to be said about matching mechanics to story — about how...
...Is it possible for a game to help with this process? If so, is it still a game, or is it more of an...
...games is to explore and interrogate things I don’t yet fully understand. Building procedural systems and seeing how they perform is a great...
...a tennis ball as a currency in the game of tennis. But using these broad categories and thinking about how they apply to stats...