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on gbstudiocentral.com...was the best answer to “how do we inject replayability into a game?” for many years.
As game development expanded its horizons as an...
As game development expanded its horizons as an...
...to make web games. I have now bought a Game Boy and have fallen in love with it! An interesting thing is how many...
...Releasing my games as part of ongoing, noncompetitive jams offered a relaxed environment to develop in, introduced me to like-minded developers, and provided...
...Every Witch Way’s story might lack a little flare, the game really shines when it comes to how the developers implemented enemy and...
...To finish, let’s look at a comparison between the two splash screens:
As I alluded to earlier, Game Boy development has become significantly...
As I alluded to earlier, Game Boy development has become significantly...
...game development. We did an in depth explainer into how GBVM works in the backend, and now it’s time to detail how a...
...always excellent to see a developer consider optional post-credit content.
Nikita and his team have created an excellent little game that is equal...
Nikita and his team have created an excellent little game that is equal...
...Ultimately, readability should always trump realism when it comes to designing visual game elements. Otherwise, there is a risk the game will become very...
...On the higher level, there’s the “GBVM” that runs user-defined scripts and allows a developer to customize their game. Scripts written in...
...How did you get introduced to GB Studio?
So I had a client who made Godot games with a very 8-bit aesthetic. I...
So I had a client who made Godot games with a very 8-bit aesthetic. I...