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factorio.com › blog › author › Albert
Posts by Albert | Factorio
...As you can imagine, releasing any new version of the game without a few weeks to do bugfixing wouldn't be wise, so you...
factorio.com › blog › author › albert
Posts by albert | Factorio
...As you can imagine, releasing any new version of the game without a few weeks to do bugfixing wouldn't be wise, so you...
factorio.com › blog › post › fff 305
Friday Facts #305 - The Oil Changes | Factorio
...question: "How can I edit the base game GUIs?". Using the above example it's much easier to explain that: as a mod - you...
factorio.com › blog › post › fff 342
Friday Facts #342 - The new old tutorial | Factorio
...of development was overwhelmingly positive. I received a lot of feedback from genuine first time demo players pledging to buy the game immediately and...
factorio.com › blog › post › fff 309
Friday Facts #309 - Controversial opinions | Factorio
...and how many people would use a shortcut for toggling manual driving in trains.
In Factorio the game makes a large effort to not...
factorio.com › blog › post › fff 176
Friday Facts #176 - Belts optimization for 0.15 | Factorio
...The role is similar to that of all the other developers on the team (working on new features, fixing bugs etc.), but with a...
factorio.com › blog › post › fff 238
Friday Facts #238 - The GUI update (Part II) | Factorio
...The visual style is evolving and becoming more mature. The aim is to be as functional as possible, and also be pleasant to interact...
factorio.com › blog › post › fff 281
Friday Facts #281 - For a Few Frames More | Factorio
...a different format or dynamically building sprite atlases, we require a real-time compression solution. We are not eager to change how the game...
factorio.com › blog › author › Dominik
Posts by Dominik | Factorio
...My task was to develop a better algorithm to move the fluids, and a very very optional side task I had in mind was...
factorio.com › blog › author › Abregado
Posts by Abregado | Factorio
...In FFF-241 we discussed how the game delivers information to the player in a number of confused ways; Blinking arrows and circles, chat...