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...As you can imagine, releasing any new version of the game without a few weeks to do bugfixing wouldn't be wise, so you...
...As you can imagine, releasing any new version of the game without a few weeks to do bugfixing wouldn't be wise, so you...
...of development was overwhelmingly positive. I received a lot of feedback from genuine first time demo players pledging to buy the game immediately and...
...question: "How can I edit the base game GUIs?". Using the above example it's much easier to explain that: as a mod - you...
...The role is similar to that of all the other developers on the team (working on new features, fixing bugs etc.), but with a...
...and how many people would use a shortcut for toggling manual driving in trains.
In Factorio the game makes a large effort to not...
In Factorio the game makes a large effort to not...
...The visual style is evolving and becoming more mature. The aim is to be as functional as possible, and also be pleasant to interact...
...a different format or dynamically building sprite atlases, we require a real-time compression solution. We are not eager to change how the game...
...The first obvious question is how much can a rocket carry.
We surely wanted to make the transport from the surface to the orbit...
We surely wanted to make the transport from the surface to the orbit...
...My task was to develop a better algorithm to move the fluids, and a very very optional side task I had in mind was...