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gbgames.com › category › game development › page
Game Development | GBGames - Part 36
...how well a game will sell from the look of a game, the charisma of a developer, or the amount of press dedicated to...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 79
...project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I...
gbgames.com › blog › page › 79
The Blog | GBGames - Part 79
...project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I...
gbgames.com › 2013 › 09 › 02
Aim for Purposeful Artistry, or “Just Be Games”? | GBGames
...Chris Crawford once gave a GDC talk about how, at a higher abstraction, entertainment is what games should aspire to. Fun is just one...
gbgames.com › 2006 › 12 › 21
Space Invaders Clone Progress: Finding My Way | GBGames
...need to add some font to display text such as “Game Over” and “Start Game”.
It is amazing how clear everything becomes when you...
gbgames.com › category › game development › page
Game Development | GBGames - Part 88
...There is no principle of game development that says it is physically impossible to make a game today that is fun, innovative, and even...
gbgames.com › 2017 › 02 › 20
Limiting Screen Time for Your Kids Isn’t Necessary? | GBGames
...As a game developer who is interested in creating entertainment that encourages curiosity, supports creativity, and promotes continuous learning, I would love to be...
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 49
...There is no principle of game development that says it is physically impossible to make a game today that is fun, innovative, and even...
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 3
...And compared to how I was in 2006, I’m way more capable as a game developer, as a software developer, as a partner...
gbgames.com › 2006 › 01 › 09
The Thousander Club | GBGames
...a challenge for indie game artists and developers by creating the Thousander Club. The inspiration for it came from the idea that to become...