Showing results for on www.gbgames.com
...how well a game will sell from the look of a game, the charisma of a developer, or the amount of press dedicated to...
...project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I...
...project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I...
...Chris Crawford once gave a GDC talk about how, at a higher abstraction, entertainment is what games should aspire to. Fun is just one...
...need to add some font to display text such as “Game Over” and “Start Game”.
It is amazing how clear everything becomes when you...
It is amazing how clear everything becomes when you...
...There is no principle of game development that says it is physically impossible to make a game today that is fun, innovative, and even...
...As a game developer who is interested in creating entertainment that encourages curiosity, supports creativity, and promotes continuous learning, I would love to be...
...There is no principle of game development that says it is physically impossible to make a game today that is fun, innovative, and even...
...And compared to how I was in 2006, I’m way more capable as a game developer, as a software developer, as a partner...
...a challenge for indie game artists and developers by creating the Thousander Club. The inspiration for it came from the idea that to become...