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ecs

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doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Materialization | Photon Engine
...access to the inspector attributes presented in theAttributes
section of theManual \\ ECS
page.
It is then possible to add extra data to the Component...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Animation | Photon Engine
...For a comprehensive explanation on events and callbacks, refer to the Quantum ECS > Events & Callbacks
page in the Manual.
From Quantum, a system can...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Entity Prototypes | Photon Engine
...Hierarchy
In ECS the concept of entity/GameObject hierarchy does not exist. As such entity prototypes do not support hierarchies or nesting.
Although child...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Configuration Files | Photon Engine
...SimulationConfig
The SimulationConfig holds parameters used by the Quantum ECS layer and inside core systems like physics and navigation. See the related system sections...
doc.photonengine.com › quantum › v2 › quantum 100
Quantum 2 - Quantum 104 - Player Spawning | Photon Engine
...Getting a component using TryGet
in Quantum is very fast O(n) because Quantum uses a sparse set ECS.
Press build (ctrl + shift...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Configuration Files | Photon Engine
...SimulationConfig
Assets/Resources/DB/Configs/SimulationConfig.asset
This config file holds parameters used in the ECS layer and inside core systems like physics and...
doc.photonengine.com › quantum › v1 › dev log
Quantum 1 - What's New In 1.2.3 | Photon Engine
...Changed Primitive Type Array Generation (Breaking Change)
ECS: New Entity Life Cycle
We introduced a reasonable amount of states to the Quantum entity that...
doc.photonengine.com › quantum › v2 › concepts and patterns
Quantum 2 - Server and Client Roles | Photon Engine
...developed by the customer as an isolated pure C# simulation (decoupled from Unity) using the Quantum ECS.
Besides providing a framework for how to...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - Player - Overview | Photon Engine
...Player Index vs PlayerRef
The PlayerRef
is a wrapper for the player index
in the Quantum ECS. The PlayerRef
is 1-based, while player...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - Physics - Collider and Body Components | Photon Engine
...a PhysicsBody:
- Transform
- PhysicsCollider
- PhysicsBody
The PhysicsBody Component