Found 1199 results across 136 sites for

game

architecture

docs.coronalabs.com › coronacards › ios › support.html
Solar2D Documentation — CoronaCards | iOS | support
Solar2D lets you build games/apps for all major platforms including iOS, Android, Kindle, Apple TV, Android TV, macOS, and Windows. Get the free...
enginesdatabase.com › engine › thunder engine
Game Engines Database
...Cross-platform 2D and 3D game engine with modular architecture
Size:
Small (<200mb)
Source License:
Open Source
photonengine.com › quantum
Deterministic Multiplayer Engine | Photon Quantum
...Delivers Extreme
Performance
Each component of Quantum’s ECS architecture provides the necessary performance to run even physics-intensive multiplayer games on PCs, consoles...
docs.flatredball.com › flatredball › glue reference › multi platform
Distribution | FlatRedBall
...Setting Supported Architecture
The project needs to specify the architectures it will support. Unless you are concerned about file size, you should support all...
docs.o3de.org › docs › atom guide › what is atom
Overview - Open 3D Engine
...Atom is integrated into O3DE, a game engine where game developers can create AAA games.
Rendering engineers can configure Atom’s rendering pipeline, add...
cynthiamcmahon.ca › blog › 2021 › 04
MonoGame RPG Tutorial 42 Status – Game Programming Adventures
...There are some architectural differences between the two so it is not a one-to-one mapping. There are also missing components, like the...
github.com › isadorasophia › murder
GitHub - isadorasophia/murder: Murder is a pixel art ECS game engine.
...This is what the architecture looks like:
└── root
└── resources
└── src
├── game
orx-project.org › wiki › en › tutorials
Setting up a Development Environment on Linux [Orx Learning]
...Consider the audience for your game when choosing which architecture you will compile for. Do you intend for your game to only run on...
wiki.libsdl.org › SDL2 › SDL Event
SDL2/SDL_Event - SDL2 Wiki
...On architectures where pointers are 16 bytes, this needs rounding up to
the next multiple of 16, 64, and on architectures where pointers are...
audiokinetic.com › en › blog › contributors
Audiokinetic
...many large-scale video game projects, with a special focus placed on low-level systems design and engine architecture, to help developers create the...