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book.leveldesignbook.com › culture › unfinished pages › history encounter design
History of encounter design | The Level Design Book
...getting lost is relatively common and part of the game
fire and forget, arcade style... monsters have short predictable repetitive behavior loops... use several...
book.leveldesignbook.com › process › blockout
Blockout | The Level Design Book
...Location scouting for "Untitled Goose Game" (House House)
For the top-down third person stealth puzzle game Untitled Goose Game, developer House House sought...
book.leveldesignbook.com › process › combat › balance
Map balance | The Level Design Book
...Game balance
First let's review the basics of general game balance.
Counters
In rock paper scissors (RPS) each move counters another. Competitive games...