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...instance of the game. This is useful for testing and debugging purposes.
- While both solutions support the
Client-Server
architecture, Fusion also supports theShared...
- While both solutions support the
Client-Server
architecture, Fusion also supports theShared...
...just a simple Menu implementation to be used on the Game Client. It will start the game as a Bolt client and join a...
...Testing system latency with NVIDIA Reflex
With appropriate hardware equipment, latency of your system can be tested using NVIDIA Reflex:
- Enable
NVIDIAReflex
game object...
With appropriate hardware equipment, latency of your system can be tested using NVIDIA Reflex:
- Enable
NVIDIAReflex
game object...
...Fusion merges all the best concepts of both PUN and Bolt, while being built from the ground up with a high-performance architecture to...
...This page will provide further resources, links and information to help understand parts of the architecture better.
Although it's just a simple game...
Although it's just a simple game...
...You can read more about the integration and how to use it on your game on our dedicated page here.
New Events API
We...
New Events API
We...
Player
Overview
Player
(Player
script, Player
Overview
Player
(Player
script, Player
Player
Overview
Player
(Player
script, Player
Overview
Player
(Player
script, Player
...Bolt greatly simplifies the implementation of an authoritative server game with its built in client-side prediction architecture (commands + responses) and lag compensated...
...Bolt greatly simplifies the implementation of an authoritative server game with its built in client-side prediction architecture (commands + responses) and lag compensated...