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docs.godotengine.org › en › stable › contributing
Compiling for macOS — Godot Engine (stable) documentation in English
...scons platform=macos arch=x86_64
scons platform=macos arch=arm64 generate_bundle=yes
Manual .app
bundle creation
To support both architectures in a single "Universal...
docs.godotengine.org › en › latest › contributing
Compiling for macOS — Godot Engine (latest) documentation in English
...scons platform=macos arch=x86_64
scons platform=macos arch=arm64 generate_bundle=yes
Manual .app
bundle creation
To support both architectures in a single "Universal...
docs.godotengine.org › en › stable › tutorials
Renderers — Godot Engine (stable) documentation in English
...You are developing a 2D game, or a 3D game which does not need advanced rendering features.
You want the best performance possible on...
docs.godotengine.org › en › latest › tutorials
Overview of renderers — Godot Engine (latest) documentation in English
...You are developing a 2D game, or a 3D game which does not need advanced rendering features.
You want the best performance possible on...
docs.godotengine.org › en › stable › contributing
Compiling for Linux, *BSD — Godot Engine (stable) documentation in English
...For RISC-V architecture devices, use the Clang compiler instead of the GCC compiler.
Tip
If you are compiling Godot for production use, you...
docs.godotengine.org › en › latest › contributing
Compiling for Linux, *BSD — Godot Engine (latest) documentation in English
...For RISC-V architecture devices, use the Clang compiler instead of the GCC compiler.
Tip
If you are compiling Godot for production use, you...
docs.godotengine.org › en › stable › tutorials
Localization using gettext — Godot Engine (stable) documentation in English
...Any architecture and binary type (shared or static) works; if in doubt, choose the 64-bit static installer.
macOS: Install gettext either using Homebrew...
docs.godotengine.org › en › latest › tutorials
Localization using gettext (PO files) — Godot Engine (latest) documentation in English
...Any architecture and binary type (shared or static) works; if in doubt, choose the 64-bit static installer.
macOS: Install gettext either using Homebrew...
docs.godotengine.org › en › stable › tutorials
GDNative C example — Godot Engine (3.6) documentation in English
...We get it as a byproduct and we do not need it :)
When exporting your game for release this file will be ignored.
Creating...
docs.godotengine.org › en › stable › about
List of features — Godot Engine (stable) documentation in English
...On the iOS platform only some architectures are supported:
arm64
.The web platform is currently unsupported. To use C# on that platform, consider Godot...