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game

architecture

on www.gbgames.com
gbgames.com › 2016 › 02 › 15
Hamburger Menus Are Annoying and Terrible | GBGames
...I’m wondering why I decided to use it in my own game’s interface. Maybe I was thinking, “Well, the kids are doing...
gbgames.com › 2024 › 02 › 12
Freshly Squeezed Progress Report: Faster Dungeon Rendering At Last? | GBGames
...This past week, I got a late start on my game development efforts, but I managed to make some changes to draw pixels only...
gbgames.com › 2016 › 08 › 08
The Satisfaction of Building It Yourself | GBGames
...I spent time figuring out how to write a basic game loop, how to design my software architecture, how to create simple buttons to...
gbgames.com › category › game development › page
Game Development | GBGames - Part 98
...I’ve read books such as Code Complete and Game Architecture and Design. I just haven’t given myself the opportunity to use what...
gbgames.com › 2022 › 05 › 09
Freshly Squeezed Progress Report: Planning Desktop Ports | GBGames
My last progress report was in December when I announced that my first Freshly Squeezed Entertainment game, Toy Factory Fixer, was published and available...
gbgames.com › 2005 › 01 › 29
My Ability to Create | GBGames
...I’ve read books such as Code Complete and Game Architecture and Design. I just haven’t given myself the opportunity to use what...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 169
...I’ve read books such as Code Complete and Game Architecture and Design. I just haven’t given myself the opportunity to use what...
gbgames.com › blog › page › 169
The Blog | GBGames - Part 169
...I’ve read books such as Code Complete and Game Architecture and Design. I just haven’t given myself the opportunity to use what...
gbgames.com › 2011 › 01 › 19
Stop That Hero! Mid-January Progress Update | GBGames
...I realized early architectural decisions were making it hard to separate the player’s interface with the game from the game. While I managed...
gbgames.com › blog › page › 43
The Blog | GBGames - Part 43
...Then people tried to see how quickly they could make games. One Game a Month makes a game out of finishing and publishing games...