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on doc.photonengine.com...It is a good starting point for implementing your own movement systems to drive more complex behaviour.
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Technical Info
The project has been...
Download
Technical Info
The project has been...
...Update the Movement
Until now the ship movement in the AsteroidsShipSystem
always moved using inputs from player 0:
C#
var input = frame.GetPlayerInput(0...
Until now the ship movement in the AsteroidsShipSystem
always moved using inputs from player 0:
C#
var input = frame.GetPlayerInput(0...
...To prepare the player input to be consumed by the gameplay systems, the InputSystem
constructs a Direction
using the movement buttons and sets the...
constructs a Direction
using the movement buttons and sets the...
Starting The Game
The Simple FPS game can be started either through the startup scene with menu (Scenes/Startup
) where players can navigate to...
The Simple FPS game can be started either through the startup scene with menu (Scenes/Startup
) where players can navigate to...
...as a base—we set up a connection, spawn players and implement basic player movement. By the end you'll be able to join...
...Dash Ability
Dashing allows for rapid movement driven by an animation curve. Any custom movement needs to be calculated relative to the current player...
Dashing allows for rapid movement driven by an animation curve. Any custom movement needs to be calculated relative to the current player...
Starting The Game
The Quantum Simple FPS game can be started either through the startup scene with menu (Scenes/Startup
) where players can navigate...
The Quantum Simple FPS game can be started either through the startup scene with menu (Scenes/Startup
) where players can navigate...
Mispredictions and Entity Views
Introduction
Photon Quantum is a predict-rollback engine, which means that players' last inputs are usually repeated during Predicted frames...
Introduction
Photon Quantum is a predict-rollback engine, which means that players' last inputs are usually repeated during Predicted frames...
...After this step all platforms are processed and characters moved. - Update of all
Player
scripts - settings input values forKCC
movement. - Update of all
KCC...
Player
scripts - settings input values forKCC
movement. - Update of all
KCC...
...It is used to avoid punishing the player for incorrectly pressing the jump button.
Dash
This system allows performing a linear and constant movement...
Dash
This system allows performing a linear and constant movement...