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player

movement

on docs.flatredball.com
docs.flatredball.com › flatredball › api › flatredball
PauseThisScreen | FlatRedBall
...Text = "Paused";
}
}
}
Notice that when the game is paused the player's movement stops but the Button continues to animate.
docs.flatredball.com › flatredball › tutorials › beefball
Controlling an Entity | FlatRedBall
...input:
Movement in the X and Y coordinates - also known as "2D input"
Input for executing a boost. Boosts temporarily increase the player's...
docs.flatredball.com › flatredball › api › flatredball
CollideAgainstMove | FlatRedBall
...For example, to collide a Player entity against a wall (assuming the entity implements ICollidable):
// Player has a mass of 0, wall has a...
docs.flatredball.com › flatredball › tiled plugin › using the tiled plugin
Adding Collision | FlatRedBall
...players, enemies, and bullets from moving between rooms or out of bounds
Damage collision to deal damage to players, slow movement, or heal players...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Multiple Players | FlatRedBall
...This method assigns the input device which tells the Player which input device to read for platformer movement. It also results in the Player...
docs.flatredball.com › flatredball › tutorials › damage dealing
Team Index | FlatRedBall
...a gamepad connected, the player automatically uses that as its input device. The space bar still shoots bullets, but movement will be controlled by...
docs.flatredball.com › flatredball › tiled plugin › using the tiled plugin
Creating Entities from Object Layers | FlatRedBall
...the purpose of the door isn't to block the movement of the player. Instead, we'll create an event which will contain code...
docs.flatredball.com › flatredball › tutorials › code tutorials
async and await | FlatRedBall
...For example, consider a player entity which can shoot a bullet. After shooting a bullet the player must reload. The following code could be...
docs.flatredball.com › flatredball › glue reference › objects
CollisionRelationship | FlatRedBall
...Player entity takes damage when colliding with a bullet
The Bullet entity being destroyed when colliding with a wall
An Enemy entity's movement...
docs.flatredball.com › flatredball › tutorials › entity variants using inher…
Entity Variants Using Inheritance | FlatRedBall
...Reactions to collision, such as always dealing damage to the player
Creation logic, such as being created by the player when shooting or by...