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player

movement

on emshort.blog
emshort.blog › tag › bruno dias
bruno dias – Emily Short's Interactive Storytelling
...The distinction between stretchtext links and movement links might be old in literary hypertext terms — I’m not certain — but it’s not consistent...
emshort.blog › how to play › if discussion club › transcript of april 5 2014 …
Transcript of April 5, 2014 ifMUD Discussion on Time Simulation – Emily Short's Interactive Storytelling
...maybe removing the concept of physical movement (of the player) altogether? or perhaps to make the physical movement connected with story rather than commands...
emshort.blog › how to play › writing if › books and other resources
A Theory of Fun for Game Design – Emily Short's Interactive Storytelling
...Other IF players have told me they do the same thing. When I read beta-tester transcripts, I can usually tell that the tester...
emshort.blog › 2011 › 10 › 11
IF Comp 2011: Awake the Mighty Dread – Emily Short's Interactive Storytelling
...Unhappily, the author’s vision is a lot clearer to him than it can be to the player. Awake the Mighty Dread sets the...
emshort.blog › 2016 › 04 › 02
Brief Bibliography about IF History – Emily Short's Interactive Storytelling
...examining is discouraged and the player is told to play only once, in an attempt to capture forward movement and a sense of adventure...
emshort.blog › 2016 › 04 › 28
Mark Bernstein on Hypertext Narrative – Emily Short's Interactive Storytelling
...It’s IF-style world modeling that becomes challenging to insert, though people have written methods for tracking player inventory and that sort of...
emshort.blog › 2009 › 06 › 24
Exercises in Generated Prose – Emily Short's Interactive Storytelling
...the opening rooms, because I wanted the player to have a sense of urgency and movement, and only to see his surroundings in more...
emshort.blog › tag › interactive storytelling
interactive storytelling – Emily Short's Interactive Storytelling
...The Versu platform can do rooms, objects, movement, and the “medium-sized dry goods” interaction of a typical interactive fiction engine, but it’s...
emshort.blog › 2015 › 06 › 18
Sunset (Tale of Tales) – Emily Short's Interactive Storytelling
...During that time the player can go through Ortega’s possessions, getting to know the man better, checking chores off the day’s list...
emshort.blog › 2016 › 02 › 26
Imaginary Game Jam – Emily Short's Interactive Storytelling
...Sub Way (download link), the piece that resulted from this, is a three-page document containing instructions for a game that requires the player...