Showing results for on emshort.blog
...The distinction between stretchtext links and movement links might be old in literary hypertext terms — I’m not certain — but it’s not consistent...
...maybe removing the concept of physical movement (of the player) altogether? or perhaps to make the physical movement connected with story rather than commands...
...Other IF players have told me they do the same thing. When I read beta-tester transcripts, I can usually tell that the tester...
...Unhappily, the author’s vision is a lot clearer to him than it can be to the player. Awake the Mighty Dread sets the...
...examining is discouraged and the player is told to play only once, in an attempt to capture forward movement and a sense of adventure...
...It’s IF-style world modeling that becomes challenging to insert, though people have written methods for tracking player inventory and that sort of...
...the opening rooms, because I wanted the player to have a sense of urgency and movement, and only to see his surroundings in more...
...The Versu platform can do rooms, objects, movement, and the “medium-sized dry goods” interaction of a typical interactive fiction engine, but it’s...
...During that time the player can go through Ortega’s possessions, getting to know the man better, checking chores off the day’s list...
...Sub Way (download link), the piece that resulted from this, is a three-page document containing instructions for a game that requires the player...