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on playtechs.blogspot.com...Guards' attacks were a side effect of trying to move into the player, which was a problem when the player was on a square...
...This breaks up their movement so they don't always take the exact same route. Each time an additional alternate path is found there...
The big problem with speech bubbles is that they flash by too quickly to read if the player is holding a key down or...
...As a designer you want your games to have softer failure modes, where the player doesn't have to die and reload from the...
...I still need to limit their movement so they can't go around underhangs. Eventually I want them to run to avoid being directly...
...I have it in my mind to add on-foot movement (a la Star Guard) and wheeled vehicle movement, so the gravity will need...
...make the player work a bit to get through the level.
I also got partway into implementing air ducts: an alternate movement layer which...
I also got partway into implementing air ducts: an alternate movement layer which...
...Prohibit movement while speech is on-screen
The other problem I tried to solve is that the player can be holding down a movement...
The other problem I tried to solve is that the player can be holding down a movement...
...I have it in my mind to add on-foot movement (a la Star Guard) and wheeled vehicle movement, so the gravity will need...
...Sunday, January 22, 2012
Tuesday, January 17, 2012
Lead, Follow, or...
(map 'map-leader-test.tga')
(player (pos 17 12))
Tuesday, January 17, 2012
Lead, Follow, or...
(map 'map-leader-test.tga')
(player (pos 17 12))