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player

movement

on playtechs.blogspot.com
playtechs.blogspot.com › 2008 › 04
PlayTechs: Programming for fun: April 2008
...Guards' attacks were a side effect of trying to move into the player, which was a problem when the player was on a square...
playtechs.blogspot.com › 2008 › 05
PlayTechs: Programming for fun: May 2008
...This breaks up their movement so they don't always take the exact same route. Each time an additional alternate path is found there...
playtechs.blogspot.com › 2008 › 02 › speech bubbles 2.html
PlayTechs: Programming for fun: Speech bubbles 2
The big problem with speech bubbles is that they flash by too quickly to read if the player is holding a key down or...
playtechs.blogspot.com › 2008 › 01 › locks and backups.html
PlayTechs: Programming for fun: Locks and Backups
...As a designer you want your games to have softer failure modes, where the player doesn't have to die and reload from the...
playtechs.blogspot.com › 2010 › 09 › ramps and rescuee running.h…
PlayTechs: Programming for fun: Ramps and Rescuee Running
...I still need to limit their movement so they can't go around underhangs. Eventually I want them to run to avoid being directly...
playtechs.blogspot.com › 2010 › 07 › turrets first steps.html
PlayTechs: Programming for fun: Turrets: First Steps
...I have it in my mind to add on-foot movement (a la Star Guard) and wheeled vehicle movement, so the gravity will need...
playtechs.blogspot.com › 2009 › 03 › spacerl released.html
PlayTechs: Programming for fun: SpaceRL released
...make the player work a bit to get through the level.
I also got partway into implementing air ducts: an alternate movement layer which...
playtechs.blogspot.com › 2008
PlayTechs: Programming for fun: 2008
...Prohibit movement while speech is on-screen
The other problem I tried to solve is that the player can be holding down a movement...
playtechs.blogspot.com › 2010 › 07
PlayTechs: Programming for fun: July 2010
...I have it in my mind to add on-foot movement (a la Star Guard) and wheeled vehicle movement, so the gravity will need...
playtechs.blogspot.com › 2012 › 01
PlayTechs: Programming for fun: January 2012
...Sunday, January 22, 2012
Tuesday, January 17, 2012
Lead, Follow, or...
(map 'map-leader-test.tga')
(player (pos 17 12))