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on www.cryengine.com...On each frame, the player's movement is handled by the UpdateMovement method. First, the user-input is gathered through the Input class. Next...
...It keeps track of the movement and actions of the player and every frame PlayerAnimations calculates the values for both the MotionParameterIds and AnimationTags...
...The first shows you how to create a player-controlled character from scratch with traditional WASD movement and mouse-look functionality. The second shows...
...The first shows you how to create a player-controlled character from scratch with traditional WASD movement and mouse-look functionality. The second shows...
The foley and footstep system allows to sync movement sounds with the animation. It also offers to alter the sound based on the character...
...GroundOnly
If set, will only trigger if the player is on the ground.
Smooth
If smooth is true, the camera movement will be curved...
If set, will only trigger if the player is on the ground.
Smooth
If smooth is true, the camera movement will be curved...
...a moving ledge a movement will be added to the players exit velocity in the direction of the ledge movement
Fade in time after...
Fade in time after...
...While using the ladder, the player can control whether he wants to move upwards or downwards by pressing up/down on the keyboard or...
...The player determines the movement direction and speed and all other actions of his avatar, and the locomotion system is taking the user input...
...The player determines the movement direction and speed and all other actions of his avatar, and the locomotion system is taking the user input...