Showing results for

player

movement

on www.factorio.com
factorio.com › blog › post › fff 351
Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing | Factorio
...bright, also tall, and they always move, attracting attention to the movement constantly.
As for the red tower, most of the top part would...
factorio.com › blog › author › Factorio team
Posts by Factorio team | Factorio
...I try to get involved in any discussion about player experience that will affect new players. Removing the pickaxe item was the first suggestion...
factorio.com › blog › author › Factorio Team
Posts by Factorio Team | Factorio
...I try to get involved in any discussion about player experience that will affect new players. Removing the pickaxe item was the first suggestion...
factorio.com › blog › post › fff 411
Friday Facts #411 - All about asteroids | Factorio
...Lighting updating with rotation
While Jerzy's starfield shader and the motion of the asteroids went some way towards showing the player the platform...
factorio.com › blog › post › fff 283
Friday Facts #283 - Prepare to Launch | Factorio
...It was discovered, that biters have a small bug in their code, that affects their movement by belts way much more than it should...
factorio.com › blog › post › fff 300
Friday Facts #300 - Special edition | Factorio
...I try to get involved in any discussion about player experience that will affect new players. Removing the pickaxe item was the first suggestion...
factorio.com › blog › post › fff 281
Friday Facts #281 - For a Few Frames More | Factorio
...Some time ago we optimized smoke particles so that they are only updated once every 120 ticks (2 seconds), and its animation (movement, scale...
factorio.com › blog › author › Dominik
Posts by Dominik | Factorio
...Nor multiplayer, or any players at all for that matter. About two months ago all seemed really fine, with basically no reports and just...
factorio.com › blog › post › fff 356
Friday Facts #356 - Blueprint library for real | Factorio
...From the player perspective, blueprints are always just items,and blueprint library is just something like a persistent chest. Quickbar, movements, stack transfers, everything...