Showing results for

player

movement

on www.pentadact.com
pentadact.com › tag › the completist
Tom Francis
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
pentadact.com › category › making games › page
Tom Francis
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
pentadact.com › category › games writing › page
Tom Francis
...But every hour after that point, the player has a less exciting sense of progression, and risks getting bored with the same formula. FEAR...
pentadact.com › 2008 05 31 team fortress 2 …
Team Fortress 2 Unlockable Weapon Ideas - a post on Tom Francis' blog
...Why not? This would allow players on your own team to screw you over by luring stickies towards you. It’s hard to say...
pentadact.com › category › games writing › page
Tom Francis
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
pentadact.com › 2017 03 11 morphblade and i…
Morphblade And Imbroglio: Making A Game To Test A Critique - a post on Tom Francis' blog
...The weapons-as-tiles concept made positioning and movement interesting enough to me – and I ended up doubling down on that with how weapons...
pentadact.com › 2010 05 23 art failure
Art Failure - The Gunpoint Blog
...I was just poking fun of Ebert’s hopeless over-strict definition of art, where a game’s inclusion of player input suddenly renders...
pentadact.com › 2014 01 25 game design the …
Game Design: The Non-Stick Plan - a post on the Heat Signature site
...If it doesn’t, maybe the solution is just to improve on-foot movement or something. I don’t know yet, but the plan...
pentadact.com › category › games writing › page
Tom Francis
...In other words, maximum rejiggling with a slight bias towards the losing team, giving the best players a challenge and the worst players a...
pentadact.com › 2015 01 27 help me with a t…
How To Find An Object’s DrawGUI Co-ordinates In Game Maker Studio With A Rotated View - a post on the Heat Signature site
...In Game Maker, everything the player can see on the screen at one time is called ‘the view’. The whole game world is called...