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on www.pentadact.com...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
...But every hour after that point, the player has a less exciting sense of progression, and risks getting bored with the same formula. FEAR...
...Why not? This would allow players on your own team to screw you over by luring stickies towards you. It’s hard to say...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
...The weapons-as-tiles concept made positioning and movement interesting enough to me – and I ended up doubling down on that with how weapons...
...I was just poking fun of Ebert’s hopeless over-strict definition of art, where a game’s inclusion of player input suddenly renders...
...If it doesn’t, maybe the solution is just to improve on-foot movement or something. I don’t know yet, but the plan...
...In other words, maximum rejiggling with a slight bias towards the losing team, giving the best players a challenge and the worst players a...
...In Game Maker, everything the player can see on the screen at one time is called ‘the view’. The whole game world is called...