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player

movement

on www.pentadact.com
pentadact.com › 2014 02 03 heat signature a…
Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships - a post on the Heat Signature site
...The top-down movement mechanics inside the ship are wonderfully simple. The whole angling yourself to dock properly thing looks fun too.
When you...
pentadact.com › category › making games › page
Tom Francis
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
pentadact.com › category › games writing › page
Tom Francis
...But every hour after that point, the player has a less exciting sense of progression, and risks getting bored with the same formula. FEAR...
pentadact.com › 2008 05 31 team fortress 2 …
Team Fortress 2 Unlockable Weapon Ideas - a post on Tom Francis' blog
...Why not? This would allow players on your own team to screw you over by luring stickies towards you. It’s hard to say...
pentadact.com › category › games writing › page
Tom Francis
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
pentadact.com › 2017 03 11 morphblade and i…
Morphblade And Imbroglio: Making A Game To Test A Critique - a post on Tom Francis' blog
...The weapons-as-tiles concept made positioning and movement interesting enough to me – and I ended up doubling down on that with how weapons...
pentadact.com › 2010 05 23 art failure
Art Failure - The Gunpoint Blog
...I was just poking fun of Ebert’s hopeless over-strict definition of art, where a game’s inclusion of player input suddenly renders...
pentadact.com › 2014 01 25 game design the …
Game Design: The Non-Stick Plan - a post on the Heat Signature site
...If it doesn’t, maybe the solution is just to improve on-foot movement or something. I don’t know yet, but the plan...
pentadact.com › 2015 01 27 help me with a t…
How To Find An Object’s DrawGUI Co-ordinates In Game Maker Studio With A Rotated View - a post on the Heat Signature site
...In Game Maker, everything the player can see on the screen at one time is called ‘the view’. The whole game world is called...
pentadact.com › category › games writing › page
Tom Francis
...In other words, maximum rejiggling with a slight bias towards the losing team, giving the best players a challenge and the worst players a...