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...Quad Mesh Support
Added support for loading and saving Quad meshes in FBX scenes.
Graph Editor Updates
- Graph Editor now supports integer and boolean...
Added support for loading and saving Quad meshes in FBX scenes.
Graph Editor Updates
- Graph Editor now supports integer and boolean...
...The following sections of the blog will be about two bigger topics:
- Scene graph hierarchy: the problem is that we rely on component ordering...
- Scene graph hierarchy: the problem is that we rely on component ordering...
...FEATURES
Transparent WebGL 1.0 /
WebGL 2.0 /
WebGPU
support
Transparent WebGL 1.0 /
WebGL 2.0 /
WebGPU
support
...The engine updates and renders the "scene graph" which is the scenes and the tree of actors within that scene. Only one Scene can...
...Mainloop, Windowing, Scene Graph, Materials, Models, Textures, etc.
- Low-Level nodes for: Drawing API, Visual Shaders, Vector Math, etc.
- Load a Stride project at...
- Low-Level nodes for: Drawing API, Visual Shaders, Vector Math, etc.
- Load a Stride project at...
...made a few changes to PStats to better categorize the different scene graphs that are being rendered. This will make it easier to see...
...Add attachments
Add attachments such as video and scene graphs.
Attachments are encoded as Base64 objects.
Use UserReportingService.Instance.AddAttachmentToReport(string title, string filename...
Add attachments such as video and scene graphs.
Attachments are encoded as Base64 objects.
Use UserReportingService.Instance.AddAttachmentToReport(string title, string filename...
...TCP sockets
- UDP sockets
- Server sockets
The display list
- A 2D scene graph with a hierarchy of nodes, called display objects
- UDP sockets
- Server sockets
The display list
- A 2D scene graph with a hierarchy of nodes, called display objects
...If the parent is set to null
, the enity gets removed from the scene graph.
public static void SetParent(this Entity entity, Entity parent...
, the enity gets removed from the scene graph.
public static void SetParent(this Entity entity, Entity parent...
...icon in the MeshComponent that allows you to automatically build the rigid body from it.
-
Changed some RenderGraph UI icons
-
Scene Graph: new Entity...
-
Changed some RenderGraph UI icons
-
Scene Graph: new Entity...