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...All view, instance, layer, layer element and tile map information is included in the output.
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...When you destroy a layer in this way, all its contents will be removed too, so any reference IDs for backgrounds or tile maps...
...The shader will also affect any other graphic elements drawn on that layer, like sprite assets, tile maps or particle systems.
NOTE The function...
NOTE The function...
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
...data, mx, my);
The above code gets the tile map ID from the given layer and then uses that to get the tile-data...
The above code gets the tile map ID from the given layer and then uses that to get the tile-data...
...data, mx, my);
The above code gets the tile map ID from the given layer and then uses that to get the tile-data...
The above code gets the tile map ID from the given layer and then uses that to get the tile-data...
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
The above code gets the tile map ID from the given layer and then gets the x and y cell position...