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tilemap

layers

on manual.gamemaker.io
manual.gamemaker.io › monthly › en › GameMaker Language
room_get_info
...All view, instance, layer, layer element and tile map information is included in the output.
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manual.gamemaker.io › monthly › en › GameMaker Language
layer_destroy
...When you destroy a layer in this way, all its contents will be removed too, so any reference IDs for backgrounds or tile maps...
manual.gamemaker.io › monthly › en › GameMaker Language
layer_shader
...The shader will also affect any other graphic elements drawn on that layer, like sprite assets, tile maps or particle systems.
NOTE The function...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_get_flip
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_get_mirror
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_get_rotate
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_set_index
...data, mx, my);
The above code gets the tile map ID from the given layer and then uses that to get the tile-data...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_get_index
...data, mx, my);
The above code gets the tile map ID from the given layer and then uses that to get the tile-data...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_set_flip
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_set_mirror
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...