Showing results for on docs.godotengine.org
...Unlike Engine.get_frames_per_second(), this method will accurately reflect CPU utilization even if framerate is capped via V-Sync or Engine.max_fps. See also viewport_get_measured_render_time_gpu...
...Unlike Engine.get_frames_per_second(), this method will accurately reflect CPU utilization even if framerate is capped via V-Sync or Engine.max_fps. See also viewport_get_measured_render_time_gpu...