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docs.godotengine.org › en › stable › tutorials
Data preferences — Godot Engine (stable) documentation in English
...If you know how to improve this page or you can confirm
that it's up to date, feel free to open a pull...
docs.godotengine.org › en › latest › tutorials
General optimization tips — Godot Engine (latest) documentation in English
...Knowing when and when not to optimize is a great skill to develop.
One misleading aspect of the quote is that people tend to...
docs.godotengine.org › en › latest › tutorials
Using a SubViewport as a texture — Godot Engine (latest) documentation in English
...This is a classic problem in 2D map projection. Game developers often have a 2-dimensional map they want to project onto a sphere...
docs.godotengine.org › en › stable › tutorials
Introduction to 3D — Godot Engine (stable) documentation in English
...In 3D, math is a little more complex than in 2D. For an introduction to the relevant math written for game developers, not mathemeticians...
docs.godotengine.org › en › latest › tutorials
Introduction to 3D — Godot Engine (latest) documentation in English
...In 3D, math is a little more complex than in 2D. For an introduction to the relevant math written for game developers, not mathemeticians...
docs.godotengine.org › en › latest › tutorials
Data preferences — Godot Engine (latest) documentation in English
...Note
When developers mention how slow the scripting API is, it is this chain of queries they refer to. Compared to compiled C++ code...
docs.godotengine.org › en › stable › tutorials
Using 3D transforms — Godot Engine (stable) documentation in English
...in game development (which is to be expected from a guy with a funny hat). The idea of this document is to explain why...
docs.godotengine.org › en › latest › tutorials
Using 3D transforms — Godot Engine (latest) documentation in English
...in game development (which is to be expected from a guy with a funny hat). The idea of this document is to explain why...
docs.godotengine.org › en › stable › development
Custom modules in C++ — Godot Engine (3.6) documentation in English
...Optimize critical parts of a game.
Adding new functionality to the engine and/or editor.
Porting an existing game.
Write a whole, new game...
docs.godotengine.org › en › stable › tutorials
Optimization using batching — Godot Engine (3.6) documentation in English
...any) changes to your Godot project.
How it works¶
Instructions come into the renderer from your game in the form of a series of...