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on gbstudiocentral.com...a game developer, as 2022 was the first time I published a physical video game, In The Dark. From a simple prototype to a...
...and it was where I began my composition journey to become a video game composer. During this time, I was playing catch-up as...
...This design strategy is a fantastic way to teach the player how the game works intuitively without the need to explain anything with words...
...We are lucky to interview Mike, and he told us about how he got started developing games and some of the details about Bonesy...
...in conjunction with an animated Overlay to create a large boss chase scene!
Aussie software developer, retro game collector, chiptune vinyl enthusiast, did someone...
Aussie software developer, retro game collector, chiptune vinyl enthusiast, did someone...
...created a living, breathing world so rich in detail, it’s incomparable to anything in the entire Game Boy library. Having started development back...
...notice how the main character Ryu is composed of a “slanted” set of sprites? Games like The Legend of Zelda: A Link to the...
...So how can we apply some of these design choices to our own games if we too choose to make a highly accessible platformer...
...Perhaps next time we’ll have to look at setting up a usable C development environment and how to invoke the tool chain from...
...They are 5 basic aspects of tile swapping I’ll be covering:
- The function used to swap a tile.
- How to create a simple...
- The function used to swap a tile.
- How to create a simple...