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on howtomarketagame.com...In a recent blogpost I said Indies should look for opportunities to do a “fast follow” if a game becomes a hit.
So can...
So can...
...I used VGInsights to filter the games as indie and to get a review count. For more info on how VGInsights defines what an...
...NIMRODS
I find many developers mistakenly use Steam’s Early Access as a way to incubate their game from prototype to finished product and...
I find many developers mistakenly use Steam’s Early Access as a way to incubate their game from prototype to finished product and...
...I have seen too many game developers waste years of their lives trying to market and iterate on a game that just isn’t...
...I think too many developers spend years polishing a game that was never that fun to begin with.
So how do you get a...
So how do you get a...
...game developers, Push to Talk, which highlights people doing interesting work in and around games.
There are many ways to market a game. (You...
There are many ways to market a game. (You...
...Why this chart is not relevant to you and your demo
When a game developer says “Demos are bad they leave potential fans satisfied...
When a game developer says “Demos are bad they leave potential fans satisfied...
...Weird right? I mean how could a game have more wishlists than plays? Wouldn’t people want to try out a game considering it...
...all Steam games into a single spreadsheet with estimations of total earnings. I wanted to see how actual sales compared to the wishlist data...
...A funnel is a conceptual model for how to move someone from not being aware of your game all the way to laying down...