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factorio.com › blog › author › Abregado
Posts by Abregado | Factorio
...In FFF-241 we discussed how the game delivers information to the player in a number of confused ways; Blinking arrows and circles, chat...
factorio.com › blog › post › fff 408
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio
...team was to add Wayland support to the game. Wayland is a new display protocol that has been in development to replace the antiquated...
factorio.com › blog › author › Dom
Posts by Dom | Factorio
...We are inviting a lot of people to the party, such as other Czech game developers, Youtubers, and of course we will be there...
factorio.com › blog › post › fff 151
Friday Facts #151 - The plans for 0.14 | Factorio
...finished game.
This will be the result of 5 years long hell of a ride, from home garage developement, through crowdfunding to our offices...
factorio.com › blog › post › fff 386
Friday Facts #386 - Vulcanus | Factorio
...I'll cover more on how this was designed and made in a future FFF, trying to explain it now will make this post...
factorio.com › blog › post › fff 399
Friday Facts #399 - Trash to Treasure | Factorio
...Soon after arriving on Fulgora you'll figure out how to make your own lightning rods. These protect a slightly smaller area than the...
factorio.com › blog › author › Ernestas
Posts by Ernestas | Factorio
...My task was to develop a better algorithm to move the fluids, and a very very optional side task I had in mind was...
factorio.com › blog › post › fff 425
Friday Facts #425 - Behind the legs | Factorio
...Showing how the videos are made is a nice way to show you behind the scenes content without needing to reveal game secrets.
Most...