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ecs

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doc.photonengine.com › quantum › v2 › game samples
Quantum 2 - Bomber | Photon Engine
...customization
- Time-based explosion spread
- Zero-event simulation approach
- Relatively puristic ECS simulation architecture
Gameplay
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Manual - Player - Overview | Photon Engine
...Player Index vs PlayerRef
The PlayerRef
is a wrapper for the player index
in the Quantum ECS. The PlayerRef
is 1-based, while player...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Collider and Body Components | Photon Engine
...The PhysicsBody Component
Adding the PhysicsBody ECS component to an entity enables this entity to be taken into account by the physics engine. N...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Assets in Simulation | Photon Engine
...Because normal C# object references are not allowed to be included into our memory aligned ECS structs, the asset_ref special type must be used...
doc.photonengine.com › quantum › v2 › manual
Quantum 2 - Assets in Simulation | Photon Engine
...Because normal C# object references are not allowed to be included into our memory aligned ECS structs, the asset_ref special type must be used...
doc.photonengine.com › fusion › v1 › getting started
Fusion 1 - SDK & Release Notes | Photon Engine
...Pausing with ec results in a large amount of snapshots being allocated
- Fixed: RPC culling for NetworkObjects out of explicit interest
1.1.11...
doc.photonengine.com › quantum › v1 › manual
Quantum 1 - Asset Linking | Photon Engine
...Because normal C# object references are not allowed to be included into our memory aligned ECS structs, the asset_ref special type can be used...
doc.photonengine.com › quantum › v1 › manual
Quantum 1 - Physics | Photon Engine
...The DynamicBody Component
Adding the DynamicBody ECS component to an entity type definition in a Quantum DSL file makes this entity to be taken...
doc.photonengine.com › quantum › v1 › getting started
Quantum 1 - Frequently Asked Questions | Photon Engine
...need a workaround to run the code generation for the Quantum ECS and the code generation of the Unity asset scripts (see pre-build...
doc.photonengine.com › quantum › v1 › getting started
Quantum 1 - SDK & Release Notes | Photon Engine
...lists added features, bug-fixes, etc, since the first release of the Quantum ECS SDK (same as listed below).build_info.txt
(file): exact info...