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Using External Libraries
This article will outline how to use both internal and external libraries in your Duality game or editor plugin, as well...
This article will outline how to use both internal and external libraries in your Duality game or editor plugin, as well...
...UX and graphic designer, photographer, game developer, technical artist, and everything in between— he is equal parts designer and engineer. His multidisciplinary background in...
...I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the...
...When you’re developing an information architecture or documentation repository, you get to learn about the entire ecosystem of a game – or whatever is...
...Client-Server Game Architecture
- Game Server (wikipedia)
- Example simple gameserver that responds to UDP and/or TCP commands
Game Engine
If you are building...
- Game Server (wikipedia)
- Example simple gameserver that responds to UDP and/or TCP commands
Game Engine
If you are building...
...The compiler will always produce code that can run on a specific architecture. Because x64 architectures are fully backwards-compatible with x86 instructions (it...
...Form+Code in Design, Art, and Architecture. Design Briefs. New York: Princeton Architectural Press, 2010.
- Reas, Casey, and Ben Fry. Processing: A Programming Handbook for...
- Reas, Casey, and Ben Fry. Processing: A Programming Handbook for...
...What borrow checker tries to tell us is that we need to re-think the architecture of our game.
So how does Fyrox solve...
So how does Fyrox solve...
...dual-core engine architecture (the C++ core is for native platforms and the TS core is for web and mini-game platform), projects created...
...ECS
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...
ECS (Entity Component System) is an architectural pattern for writing games which follows the composition over inheritance principle. We will be using ECS...