Showing results for on doc.photonengine.com
...Bolt greatly simplifies the implementation of an authoritative server game with its built in client-side prediction architecture (commands + responses) and lag compensated...
...Third party components
- Oculus Integration
- Oculus Lipsync
- Oculus Sample Framework hands
- Ready player me
- Oculus Integration
- Oculus Lipsync
- Oculus Sample Framework hands
- Ready player me
...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the MeetingRoom
scene : on the ExtendedRigSelection
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the MeetingRoom
scene : on the ExtendedRigSelection
...To do so, the application illustrates several use cases around music, art and games.
The player can move from one scene to another at...
The player can move from one scene to another at...
...To do so, the application illustrates several use cases around music, art and games.
The player can move from one scene to another at...
The player can move from one scene to another at...
...This is managed by the WebCamTextureManager
& PassthroughCameraPermissions
components located on the WebCamTextureManagerPrefab
game object.
Both scripts are provided by Meta in the Unity-PassthroughCameraAPISamples...
& PassthroughCameraPermissions
components located on the WebCamTextureManagerPrefab
game object.
Both scripts are provided by Meta in the Unity-PassthroughCameraAPISamples...
...LightDirectionControler
LightDirectionControler
class controls the rotator script which rotates the light game object.
LightDirectionControler
is enabled/disabled by the LightSystem.
LightDirectionControler
class controls the rotator script which rotates the light game object.
LightDirectionControler
is enabled/disabled by the LightSystem.
...LightDirectionControler
LightDirectionControler
class controls the rotator script which rotates the light game object.
LightDirectionControler
is enabled/disabled by the LightSystem.
LightDirectionControler
class controls the rotator script which rotates the light game object.
LightDirectionControler
is enabled/disabled by the LightSystem.
...Overview
Utility Theory AI works by providing an architecture for decision making which is strongly based on mathematical modelling. When creating your own UT...
Utility Theory AI works by providing an architecture for decision making which is strongly based on mathematical modelling. When creating your own UT...
...It is also special because almost any game need to fetch a list of previously saved games.
Its basic idea is to send a...
Its basic idea is to send a...