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game

architecture

on www.gbgames.com
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 43
...Then people tried to see how quickly they could make games. One Game a Month makes a game out of finishing and publishing games...
gbgames.com › category › game design › page
Game Design | GBGames - Part 42
...I don’t want to spend all of my savings on one game, and I don’t want to put together disposable games. I...
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 18
...I don’t want to spend all of my savings on one game, and I don’t want to put together disposable games. I...
gbgames.com › 2010 › 12 › 06
Six Months As a Full-Time Indie | GBGames
...I don’t want to spend all of my savings on one game, and I don’t want to put together disposable games. I...
gbgames.com › category › game development › page
Game Development | GBGames - Part 27
...distributing dependencies and architecture compatibilities
I develop and test the game on my Ubuntu GNU/Linux system, and the main thing to worry about...
gbgames.com › category › game development › page
Game Development | GBGames - Part 8
...But I am slowly getting back into the game dev habit.
Sprints 2024-8 and 2024-9: Intro sequence game play
Planned and complete...
gbgames.com › category › game design › page
Game Design | GBGames - Part 29
...I used to own a book by Ernest Adams and Andrew Rollings called Game Architecture and Design, and the only reason I got rid...
gbgames.com › category › marketingbusiness › page
Marketing/Business | GBGames - Part 5
...distributing dependencies and architecture compatibilities
I develop and test the game on my Ubuntu GNU/Linux system, and the main thing to worry about...
gbgames.com › category › game design › page
Game Design | GBGames - Part 8
...Even though the game isn’t meant to be played in real-time, I think the game feels a lot better when it runs...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 8
...Even though the game isn’t meant to be played in real-time, I think the game feels a lot better when it runs...