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...Also add an indication whether the field of view is omnidirectional, in which case the sight lines will be ignored.
using Unity.Mathematics; public...
using Unity.Mathematics; public...
...let sword = String::from("Excalibur");
let weapon = sword.clone();
println!("{}", sword);
println!("{}", weapon);
Drop the Mic
let weapon = sword.clone();
println!("{}", sword);
println!("{}", weapon);
Drop the Mic
...Navmesh raycast can be useful for a few things too, including LOS (line of sight) queries. Agents periodically do LOS checks with waypoints further...
...draws lines
- Bucket: fills background or changes color of a line
- Pull/Front: moves the targeted stroke to the top
- Push/Back: moves the...
- Bucket: fills background or changes color of a line
- Pull/Front: moves the targeted stroke to the top
- Push/Back: moves the...
...Don’t lose sight of the whole purpose of prototyping in the first place.
Whether you end up building a Playground Scene, a Skeleton...
Whether you end up building a Playground Scene, a Skeleton...
...You can approach a door, and it blocks both movement and line-of-sight (so the occupants of the room won't bother you...
...of a moveable is...
- If mesh number of a moveable is visible...
- If moveable is on the line of sight...
- If name of a...
- If mesh number of a moveable is visible...
- If moveable is on the line of sight...
- If name of a...
...For indoor environments, add opaque walls to "break" the line of sight at regular intervals and ensure not too much of the scene can...
...I've got a bunch of posts talking about this lined up, but here are some teasers on what you can expect soon:
Lines...
Lines...
...Exercise 5.15
Can you rewrite the align()
method so that boids see only other boids that fall within a direct line of sight...
Can you rewrite the align()
method so that boids see only other boids that fall within a direct line of sight...