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on docs.flatredball.com...player cannot predict their movement
Rocks should not spawn on-screen. This both looks unrealistic, and it can also be frustrating to the player...
Rocks should not spawn on-screen. This both looks unrealistic, and it can also be frustrating to the player...
...In fact, the incremental movement that is used in FlatRedBall which leads to tunneling is a general problem in game development, and the term...
...Our game is a two-player game, so it will eventually contain two PlayerBall instances. The PlayerBallList object will be used to define collision...
...For example, a scripted sequence may combine dialog and player movement. Since the player can choose when to advance text, the amount of time...
...The diagram above shows a typical movement and reposition. This results in the blue rectangle being repositioned to the left, so that it rests...
...For example, the following screenshot shows how to set the Movement Speed on a Player in the Variables tab:
Use curved arrows to guide...
Use curved arrows to guide...
...This can result in unexpected behavior such as movement logic being applied twice per frame.
If a derived entity type list is added to...
If a derived entity type list is added to...
...If this green rectangle is not colliding with SolidCollision, then the player is near a ledge. For example, in the following diagram the Enemy...
Creating the Puck Entity
Introduction
Now that we have our PlayerBall movement working, we'll add a Puck Entity which the user can hit...
Introduction
Now that we have our PlayerBall movement working, we'll add a Puck Entity which the user can hit...
...You can also create PositionedObjects to control the movement of the CameraControllingEntity as shown in the following code:
// At class scope, such as in...
// At class scope, such as in...