Showing results for

player

movement

on docs.flatredball.com
docs.flatredball.com › flatredball › tutorials › rock blaster
Rock Entity | FlatRedBall
...player cannot predict their movement
Rocks should not spawn on-screen. This both looks unrealistic, and it can also be frustrating to the player...
docs.flatredball.com › flatredball › api › flatredball
Thin Polygon Problem | FlatRedBall
...In fact, the incremental movement that is used in FlatRedBall which leads to tunneling is a general problem in game development, and the term...
docs.flatredball.com › flatredball › tutorials › beefball
Creating a Screen | FlatRedBall
...Our game is a two-player game, so it will eventually contain two PlayerBall instances. The PlayerBallList object will be used to define collision...
docs.flatredball.com › flatredball › api › flatredball forms
DialogBox | FlatRedBall
...For example, a scripted sequence may combine dialog and player movement. Since the player can choose when to advance text, the amount of time...
docs.flatredball.com › flatredball › tutorials › math
Rectangle Collision | FlatRedBall
...The diagram above shows a typical movement and reposition. This results in the blue rectangle being repositioned to the left, so that it rests...
docs.flatredball.com › flatredball › contributing › writing documentation
Writing Documentation | FlatRedBall
...For example, the following screenshot shows how to set the Movement Speed on a Player in the Variables tab:
Use curved arrows to guide...
docs.flatredball.com › flatredball › glue reference › objects
PositionedObjectList | FlatRedBall
...This can result in unexpected behavior such as movement logic being applied twice per frame.
If a derived entity type list is added to...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Detecting Platform Edges | FlatRedBall
...If this green rectangle is not colliding with SolidCollision, then the player is near a ledge. For example, in the following diagram the Enemy...
docs.flatredball.com › flatredball › tutorials › beefball
Creating the Puck Entity | FlatRedBall
Creating the Puck Entity
Introduction
Now that we have our PlayerBall movement working, we'll add a Puck Entity which the user can hit...
docs.flatredball.com › flatredball › api › flatredball
CameraControllingEntity | FlatRedBall
...You can also create PositionedObjects to control the movement of the CameraControllingEntity as shown in the following code:
// At class scope, such as in...