Showing results for on emshort.blog
...In one, he responds to the movement of the cursor over the screen as though it were a fly; in another, he eats it...
...For one thing, you run the risk that the player will have already encountered the original stories and know their outcomes. For another, not...
...Rather, the community does not currently have a good way of saying to outside players “this game meets quality standards X, Y, and Z...
...This was hugely satisfying as a process because it produced a sense of forward movement. I knew I was making progress and I had...
...The distinction between stretchtext links and movement links might be old in literary hypertext terms — I’m not certain — but it’s not consistent...
...Take and Mirror and Queen use the technique for telling a story where the player drives topic and focus. I’ve written about Take...
...Meanwhile, streaming means that there’s a greater audience for games that produce amusing results and accept idiosyncratic player input: here’s PewDiePie making...
...I’d guess that reflects changing gender proportions in the writing and playing communities, but also a movement towards having specific player character personae...
...both give the player a world model that is as much about story as it is about place and objects, inviting us to change...
...both give the player a world model that is as much about story as it is about place and objects, inviting us to change...