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player

movement

on playtechs.blogspot.com
playtechs.blogspot.com › 2007 › 10 › throttling experiments.html
PlayTechs: Programming for fun: Throttling Experiments
...Depending on how frugal the player needs to be with fuel, they may have to wait quite a while between burns. I've got...
playtechs.blogspot.com › 2011 › 10
PlayTechs: Programming for fun: October 2011
...Here is the latest version of SpaceRL, my experiment in approximating zero-gravity movement through a randomly-generated, monster-infested derelict starship.
Both games...
playtechs.blogspot.com › 2007 › 11
PlayTechs: Programming for fun: November 2007
...If the player manually rotated the camera then they're expecting it and can adjust their movement to compensate, but if the game is...
playtechs.blogspot.com › 2009 › 11 › rocket steering methods.html
PlayTechs: Programming for fun: Rocket steering methods
...You want to try and predict what the player will need to see, while also keeping a stable frame of reference for their actions...
playtechs.blogspot.com › 2007 › 04 › notes on outcast.html
PlayTechs: Programming for fun: Notes on Outcast
...Innumerable games have numbers representing the player's strength, dexterity, and so forth, which improve over the course of the game. Rather than the...
playtechs.blogspot.com › 2010 › 09
PlayTechs: Programming for fun: September 2010
...I still need to limit their movement so they can't go around underhangs. Eventually I want them to run to avoid being directly...
playtechs.blogspot.com › 2011
PlayTechs: Programming for fun: 2011
...With these, the level generator can control the order in which the player encounters rooms in the spaceship, while allowing the player to subsequently...
playtechs.blogspot.com › 2007
PlayTechs: Programming for fun: 2007
...If the player manually rotated the camera then they're expecting it and can adjust their movement to compensate, but if the game is...
playtechs.blogspot.com › 2010
PlayTechs: Programming for fun: 2010
...I have it in my mind to add on-foot movement (a la Star Guard) and wheeled vehicle movement, so the gravity will need...
playtechs.blogspot.com › 2007 › 07
PlayTechs: Programming for fun: July 2007
...Completely ridiculous!
Computer games have the potential to give players visceral understanding of complicated concepts. It would be neat to have a fun game...