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on playtechs.blogspot.com...Depending on how frugal the player needs to be with fuel, they may have to wait quite a while between burns. I've got...
...Here is the latest version of SpaceRL, my experiment in approximating zero-gravity movement through a randomly-generated, monster-infested derelict starship.
Both games...
Both games...
...If the player manually rotated the camera then they're expecting it and can adjust their movement to compensate, but if the game is...
...You want to try and predict what the player will need to see, while also keeping a stable frame of reference for their actions...
...Innumerable games have numbers representing the player's strength, dexterity, and so forth, which improve over the course of the game. Rather than the...
...I still need to limit their movement so they can't go around underhangs. Eventually I want them to run to avoid being directly...
...With these, the level generator can control the order in which the player encounters rooms in the spaceship, while allowing the player to subsequently...
...If the player manually rotated the camera then they're expecting it and can adjust their movement to compensate, but if the game is...
...I have it in my mind to add on-foot movement (a la Star Guard) and wheeled vehicle movement, so the gravity will need...
...Completely ridiculous!
Computer games have the potential to give players visceral understanding of complicated concepts. It would be neat to have a fun game...
Computer games have the potential to give players visceral understanding of complicated concepts. It would be neat to have a fun game...