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on www.cryengine.com...var hitEntity = collisionEvent.PhysicsObjects[1].OwnerEntity;
if(hitEntity != null)
{
var component = hitEntity.GetComponent();
// Handle player collision with lower tunnel by changing the player...
if(hitEntity != null)
{
var component = hitEntity.GetComponent
// Handle player collision with lower tunnel by changing the player...
In this tutorial, you will be adding the "crouching" functionality to the player character that was built in the first part of this series...
...If the death animation contains movement, then AnimatinHCollision mightbe a good choice, or alternatively Entity with the XY Movement and Rotation being extracted from...
...to them that allow the player to use weapons, switch lights or sound the horn.
The movement parameters for the ArcadeWheeled system have...
The movement parameters for the ArcadeWheeled system have...
...Ambient animals cannot be directly controlled, but the player can interact with them. They come complete with sound effects and a simple flocking behavior...
...Breathe new level of life into your game with characters whose movements redefine realism
By blending various default motions based on user-defined parameters...
By blending various default motions based on user-defined parameters...
...In this tutorial, Roman creates and edits a 2D character with full movement so a player can explore a level. Roman shows you how...
...and control cameras and their properties; control the player’s view
-Utilize physics for realistic movement; selectively activate and deactivate physics on specific entities...
-Utilize physics for realistic movement; selectively activate and deactivate physics on specific entities...
...and control cameras and their properties; control the player’s view
-Utilize physics for realistic movement; selectively activate and deactivate physics on specific entities...
-Utilize physics for realistic movement; selectively activate and deactivate physics on specific entities...
...AI system with characters, comprehensive animations, and scriptable behaviors (movement, responses to the player, attacks, driving, hiding behind cover surface, etc.). GameSDK also includes...