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on www.pentadact.com...public void OnWasPunchedByPlayer(Actor player, float damage) {
. . if (state==States.Dead) {
. . . . //show on-screen messages to egg the player on to upwards of 999...
. . if (state==States.Dead) {
. . . . //show on-screen messages to egg the player on to upwards of 999...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
...timing or speed alone rather than the direction and arc of your movements. Ironically I think I’m going to enjoy the single-player...
...In other words, maximum rejiggling with a slight bias towards the losing team, giving the best players a challenge and the worst players a...
...It worked! Here’s a shot where every room is showing the shortest route to the player from there (click for big):
Next step...
Next step...
...The game’s acceleration-based first-person parkour movement system does scratch the N itch, as I’d hoped. The second time through, with...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
...Ever since it got popular, Spore players have got a little squabbly over getting their stuff into our Sporecast. I have to delete most...
...Lesser players are smashed in the crossfire, casual shots catching them in the face, tables hitting the ceiling and dropping on them. It almost...
...You shouldn’t bribe players not to use it.
– Pyros with this unlock automatically beat Pyros without it, even in a straight fight. That...
– Pyros with this unlock automatically beat Pyros without it, even in a straight fight. That...