Showing results for

tilemap

layers

on manual.gamemaker.io
manual.gamemaker.io › monthly › en › GameMaker Language
tile_set_rotate
...data, mx, my);
The above code gets the tile map ID from the given layer and then gets the x and y cell position...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_set_empty
... }
  }
}
The above code gets the tile map ID from the given layer and then proceeds to check every tile cell on...
manual.gamemaker.io › monthly › en › GameMaker Language
tile_get_empty
... }
  }
}
The above code gets the tile map ID from the given layer and then proceeds to check every tile cell on...
manual.gamemaker.io › monthly › en › The Asset Editors
Brush Builder
By default when you "paint" tiles onto a tile map layer in the room editor, you select a single tile and paint with that...
manual.gamemaker.io › monthly › en › GameMaker Language
Rooms
...Or you could have a background element with a tile map element to create the look of a room. This is not permitted in...
manual.gamemaker.io › monthly › en › The Asset Editors
Auto Tiles
...These can be used in the room editor by simply creating a tile map layer and then selecting one of the auto tiles from...
manual.gamemaker.io › monthly › en › GameMaker Language
draw_tilemap
...Note that this will simply draw the tilemap at the specified point, using the layer depth of the instance that is calling the function...
manual.gamemaker.io › monthly › en › GameMaker Language
draw_tile
...this is not linked to any tilemap layer and the tile will be drawn at the layer depth of the instance doing the drawing...
manual.gamemaker.io › monthly › en › Additional Information
Obsolete Functions
...For more information on the functions that control background layers using code see Tilemap Layers. It is also worth noting that the GameMaker Language...
manual.gamemaker.io › monthly › en › GameMaker Language
Particles
...You can reduce this cost by turning to tilemap layers and asset layers for drawing your graphics needs but those are generally static and...