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flecs.dev › flecs › md docs 2DesignWithFlecs.ht…
Flecs: Designing with Flecs
Designing games with ECS can be overwhelming and quite different from object oriented approaches, not to mention learning all the framework specific features! This...
flecs.dev › flecs › dir 000013 000010.html
Flecs: include -> flecs Relation
Flecs
v4.0
A fast entity component system (ECS) for C & C++
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flecs.dev › flecs › rest 8h source.html
Flecs: include/flecs/addons/rest.h Source File
...struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
Component that creates a REST API server when instantiated...
flecs.dev › flecs › md docs 2Manual.html
Flecs: Manual
...Rather than just providing a vanilla ECS implementation, Flecs provides many features that are commonly found in game development frameworks such as hierarchies, prefabs...
flecs.dev › flecs › mixins 2app 2builder 8hpp s…
Flecs: include/flecs/addons/cpp/mixins/app/builder.hpp Source File
...bool enable_rest
Enables ECS access over HTTP, necessary for explorer.
int32_t threads
Number of threads.
Type that contains information about the world.
flecs.dev › flecs › module 8h source.html
Flecs: include/flecs/addons/module.h Source File
...struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
void(* ecs_module_action_t)(ecs_world_t *world)
Initialization action for modules.
Used...
flecs.dev › flecs › structecs app desc t.html
Flecs: ecs_app_desc_t Struct Reference
...values)
Definition at line 39 of file app.h.
◆ enable_rest
Enables ECS access over HTTP, necessary for explorer.
Definition at line 42 of file...
flecs.dev › flecs › flecs cpp 8h source.html
Flecs: include/flecs/addons/flecs_cpp.h Source File
...struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
uint64_t ecs_id_t
Ids are the things that can be...
flecs.dev › flecs › md docs 2Relationships.html
Flecs: Relationships
The relationships feature makes it possible to describe entity graphs natively in ECS. Graphs are created by adding and removing relationships from one entity...
flecs.dev › flecs › group core types.html
Flecs: Core API Types
...A world is the container for all ECS data and supporting features.
Applications can have multiple worlds, though in most cases will only need...