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scene graph

on docs.panda3d.org
docs.panda3d.org › 1.10 › cpp › pipeline
Asset Pipeline — Panda3D Manual
...with Panda3D
The Scene Graph
Model Files
Common State Changes
Manipulating a Piece of a Model
docs.panda3d.org › 1.10 › python › reference
CollisionNode — Panda3D Manual
...PandaNode
A node in the scene graph that can hold any number of
CollisionSolids
. This may either represent a bit of static geometry in...
docs.panda3d.org › 1.10 › python › reference
PortalNode — Panda3D Manual
...PandaNode
A node in the scene graph that can hold a Portal Polygon, which is a rectangle. Other types of polygons are not supported...
docs.panda3d.org › 1.10 › python › reference
direct.showutil.BuildGeometry — Panda3D Manual
...with Panda3D
The Scene Graph
Model Files
Common State Changes
Manipulating a Piece of a Model
docs.panda3d.org › 1.10 › python › reference
TextNode — Panda3D Manual
...Naively, it may simply be parented directly into the scene graph and rendered as if it were a
GeomNode
; in this mode, the actual...
docs.panda3d.org › 1.10 › python › reference
EggRenderMode — Panda3D Manual
...If it is hidden, it is either not loaded into the scene graph at all, or loaded as a âstashedâ node, according to the...
docs.panda3d.org › 1.10 › python › reference
direct.gui.OnscreenText — Panda3D Manual
...Useful when the text will be parented into the 3-D scene graph.
font â the font to use for the text.
parent â...
docs.panda3d.org › 1.10 › python › more resources
Sample Programs: Fireflies — Panda3D Manual
...Look out, there has been a coordinate system change! In the scene graph, Z corresponds to âupâ, but in clip-space, Z is the...
docs.panda3d.org › 1.10 › python › reference
DisplayRegion — Panda3D Manual
...The callback replaces the normal cull behavior, so if your callback does nothing, the scene graph will not be traversed and therefore nothing will...
docs.panda3d.org › 1.10 › python › introduction
Introduction to Panda3D — Panda3D Manual
...commentary.
Completeness means that Panda3D contains many unexciting but essential tools: scene graph browsing, performance monitoring, animation optimizers, and so forth.
Error tolerance is...