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emshort.blog › 2017 › 04 › 07
Mailbag [sort of]: Inform status – Emily Short's Interactive Storytelling
...You seem to have spent a lot of time working on it initially.
But it’s pretty clear that active development on it has...
emshort.blog › 2015 › 05 › 24
Tightening the World-Plot Interface: or, Why I Am Obsessed With Conversation Models – Emily Short's Interactive Storytelling
...t delve into the question of how to design a game around a conversation model, and how to get both diegetic agency and affect...
emshort.blog › 2010 › 06 › 07
So, Do We Need This Parser Thing Anyway? – Emily Short's Interactive Storytelling
...become a bigger part of the gaming scene than they had been for quite a while. (In fact, I got a request to review...
emshort.blog › 2017 › 08 › 01
Chris Crawford on Interactive Storytelling, second edition (Chris Crawford) – Emily Short's Interactive Storytelling
...But the purpose that underlies this book speaks to me much more than the purpose underlying a lot of game writing manuals about how...
emshort.blog › 2019 › 01 › 08
Mailbag: Self-Training in Narrative Design – Emily Short's Interactive Storytelling
...How to Write a Long Interactive Novel that Doesn’t Suck (Choice of Games)
- Adventures in Text (covers a range of topics, but some...
emshort.blog › 2008 › 02 › 13
Emergent Puzzle Solutions – Emily Short's Interactive Storytelling
...But this is an example of how such systems make it harder, not easier, to design a game that’s consistently fair to the...
emshort.blog › 2018 › 11 › 02
Guest Review: Three Games from IFComp – Emily Short's Interactive Storytelling
...The writing and character development elevate this game to being a standout.
Grimnoir is structured as a series of mysteries, wherein your “occult detective...
emshort.blog › 2016 › 12 › 23
2016 Retrospective – Emily Short's Interactive Storytelling
...I gave over a dozen talks or workshops in 2016, for a range of audiences from high school students to professional game developers to...
emshort.blog › 2016 › 05 › 03
Card-Deck Narratives – Emily Short's Interactive Storytelling
...I am all of those people.
*
Developed at the Game Innovation Lab at USC, Chrono Scouts is a very different entity, designed to teach...
emshort.blog › 2013 › 01 › 31
Making of Counterfeit Monkey: Story – Emily Short's Interactive Storytelling
...Replacing the Climax
Some types of commercial game development require committing massive resources to the early parts of a story before the ending has...