Showing results for on emshort.blog
Every four years, Victor Gijsbers puts together a list of the top 50 IF games of all time. To vote for this, one sends...
...t delve into the question of how to design a game around a conversation model, and how to get both diegetic agency and affect...
...become a bigger part of the gaming scene than they had been for quite a while. (In fact, I got a request to review...
...But the purpose that underlies this book speaks to me much more than the purpose underlying a lot of game writing manuals about how...
...But this is an example of how such systems make it harder, not easier, to design a game that’s consistently fair to the...
...The writing and character development elevate this game to being a standout.
Grimnoir is structured as a series of mysteries, wherein your “occult detective...
Grimnoir is structured as a series of mysteries, wherein your “occult detective...
...How to Write a Long Interactive Novel that Doesn’t Suck (Choice of Games)
- Adventures in Text (covers a range of topics, but some...
- Adventures in Text (covers a range of topics, but some...
...I gave over a dozen talks or workshops in 2016, for a range of audiences from high school students to professional game developers to...
...I am all of those people.
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Developed at the Game Innovation Lab at USC, Chrono Scouts is a very different entity, designed to teach...
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Developed at the Game Innovation Lab at USC, Chrono Scouts is a very different entity, designed to teach...
...Replacing the Climax
Some types of commercial game development require committing massive resources to the early parts of a story before the ending has...
Some types of commercial game development require committing massive resources to the early parts of a story before the ending has...