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gbstudiocentral.com › spotlight › pokemon and the rpg introdu…
Pokemon and the RPG introduction | GB Studio Central
...written with regard to what makes these games exceptional, but for now, let’s take a look at how Game Freak tackled the all...
gbstudiocentral.com › tips › animating background tiles …
Animating Background Tiles (3.1) | GB Studio Central
...They are 5 basic aspects of tile swapping I’ll be covering:
- The function used to swap a tile.
- How to create a simple...
gbstudiocentral.com › spotlight › box art is worth a thousand…
Box Art Is Worth a Thousand Words | GB Studio Central
...the game, a fact that makes me reconsider just how accurately represented all of these other games are that aren’t familiar to me...
gbstudiocentral.com › tips › creating name labels for di…
Creating "Name Labels" for Dialogue Boxes | GB Studio Central
...It should be 16 pixels high and the width will be determined by how many names you need to show in a scene. Keep...
gbstudiocentral.com › interviews › tronimal
In the Studio with Tronimal | GB Studio Central
...But we all know just how integral music can be to the overall experience when it comes to making (and playing) a Game Boy...
gbstudiocentral.com › tips › basics switches
Basics: Switches | GB Studio Central
...As you develop your game and work with variables, you may have encountered situations where you’ll need to check a variable for specific...