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...It’s painful for developers who expect to be able to sell games for a living, but if other developers are not only willing...
...Of course, besides writing better, I’m wondering how this principle might apply to game development. Specificially, how do I make games that you...
Here’s a question: how long does it take for a new game project to add a way to win or lose?
I ask...
I ask...
While I have pretty much made the game “feature complete”, I feel there is still a bit of work to do. As most developers...
...After all, working for years at a day job, you are bound to pick up bad habits, right? B-)
As a game developer, though...
As a game developer, though...
...becoming better at these activities.
Autonomy simply means that the player feels he/she has a choice. A game that allows the player to...
Autonomy simply means that the player feels he/she has a choice. A game that allows the player to...
...However, it involves more complex game mechanics than Passage, and it is trying to express something much more subtle. … Gravitation explores how a particular...
...becoming better at these activities.
Autonomy simply means that the player feels he/she has a choice. A game that allows the player to...
Autonomy simply means that the player feels he/she has a choice. A game that allows the player to...
...becoming better at these activities.
Autonomy simply means that the player feels he/she has a choice. A game that allows the player to...
Autonomy simply means that the player feels he/she has a choice. A game that allows the player to...
...a detailed design, so how can I know when something is progress or the introduction of a bug? This project is starting to become...