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...here } fn spawn_entities(&mut self, ecs : &mut World) { for room in self.rooms.iter().skip(1) { spawner::spawn_room(ecs, room, self.depth); } } fn take_snapshot...
...#![allow(unused)] fn main() { fn spawn_entities(&mut self, ecs : &mut World) { for entity in self.spawns.iter() { spawner::spawn_entity(ecs, &(&entity.0, &entity...
...here } fn spawn_entities(&mut self, ecs : &mut World) { for room in self.rooms.iter().skip(1) { spawner::spawn_room(ecs, room, self.depth); } } fn take_snapshot...
...self.build(); } fn spawn_entities(&mut self, ecs : &mut World) { for area in self.noise_areas.iter() { spawner::spawn_region(ecs, area.1, self.depth); } } fn take_snapshot...
...self.build(); } fn spawn_entities(&mut self, ecs : &mut World) { for area in self.noise_areas.iter() { spawner::spawn_region(ecs, area.1, self.depth); } } fn take_snapshot...
...#![allow(unused)] fn main() { pub fn spawn_entities(&mut self, ecs : &mut World) { for entity in self.build_data.spawn_list.iter() { spawner::spawn_entity(ecs, &(&entity...
...#![allow(unused)] fn main() { let bystanders = ecs.read_storage::<Bystander>(); let mut swap_entities : Vec<(Entity, i32, i32)> = Vec::new(); }
So in swap_entities
, we're...
So in swap_entities
, we're...
...Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of...
...#![allow(unused)] fn main() { let mut lighting = lighting_system::LightingSystem{}; lighting.run_now(&self.ecs); }
If you cargo run
now, you have a functional lighting...
If you cargo run
now, you have a functional lighting...
...self.build(); } fn spawn_entities(&mut self, ecs : &mut World) { for area in self.noise_areas.iter() { spawner::spawn_region(ecs, area.1, self.depth); } } fn take_snapshot...