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...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the MeetingRoom
scene : on the ExtendedRigSelection
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the MeetingRoom
scene : on the ExtendedRigSelection
...This is managed by the WebCamTextureManager
& PassthroughCameraPermissions
components located on the WebCamTextureManagerPrefab
game object.
Both scripts are provided by Meta in the Unity-PassthroughCameraAPISamples...
& PassthroughCameraPermissions
components located on the WebCamTextureManagerPrefab
game object.
Both scripts are provided by Meta in the Unity-PassthroughCameraAPISamples...
...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the StageWithScreenSharing
scene : on the RigSelection
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the StageWithScreenSharing
scene : on the RigSelection
...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the StageWithScreenSharing
scene : on the RigSelection
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the StageWithScreenSharing
scene : on the RigSelection
...This unique architecture allows Fusion to cover a wide variety of game genres and, combined with its amazing CPU and Bandwidth usage, makes it...
...The ConnectionManager
game object is also in charge of asking for the microphone authorization thanks to the MicrophoneAuthorization
component. It enables the Recorder
object...
game object is also in charge of asking for the microphone authorization thanks to the MicrophoneAuthorization
component. It enables the Recorder
object...
Quantum XR
Overview
The Quantum XR technical sample demonstrates how to use Quantum engine for XR games or applications.
So, it offers solutions for...
Overview
The Quantum XR technical sample demonstrates how to use Quantum engine for XR games or applications.
So, it offers solutions for...
...Multiplayer Topologies (aka Topologies)
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
...Multiplayer Topologies (aka Topologies)
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
...Multiplayer Topologies (aka Topologies)
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...