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doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - Meeting | Photon Engine
...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the MeetingRoom
scene : on the ExtendedRigSelection
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Fusion Meta Camera API Integration | Photon Engine
...This is managed by the WebCamTextureManager
& PassthroughCameraPermissions
components located on the WebCamTextureManagerPrefab
game object.
Both scripts are provided by Meta in the Unity-PassthroughCameraAPISamples...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - Stage Screen Sharing | Photon Engine
...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the StageWithScreenSharing
scene : on the RigSelection
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Stage Screen Sharing | Photon Engine
...on the LoadMainSceneInRecorderMode
game object, uncheck the box Is Recorder Compilation Mode
.
2/ Open the StageWithScreenSharing
scene : on the RigSelection
doc.photonengine.com › fusion › current › getting started
Fusion 2 - What's New 2.0 | Photon Engine
...This unique architecture allows Fusion to cover a wide variety of game genres and, combined with its amazing CPU and Bandwidth usage, makes it...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - VR Shared - Meta Avatars integration | Photon Engine
...The ConnectionManager
game object is also in charge of asking for the microphone authorization thanks to the MicrophoneAuthorization
component. It enables the Recorder
object...
doc.photonengine.com › quantum › current › technical samples
Quantum 3 - Quantum XR | Photon Engine
Quantum XR
Overview
The Quantum XR technical sample demonstrates how to use Quantum engine for XR games or applications.
So, it offers solutions for...
doc.photonengine.com › chat › current › reference
Chat - Glossary | Photon Engine
...Multiplayer Topologies (aka Topologies)
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
doc.photonengine.com › fusion › current › reference
Fusion 2 - Glossary | Photon Engine
...Multiplayer Topologies (aka Topologies)
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...
doc.photonengine.com › fusion › v1 › reference
Fusion 1 - Glossary | Photon Engine
...Multiplayer Topologies (aka Topologies)
“Multiplayer Topologies” refer to the architectural models used in synchronous multiplayer games to synchronize the game state across multiple players...