Found 429 results across 84 sites for

line of sight

manual.gamemaker.io › monthly › en › GameMaker Language
dot_product
...One of the simplest ways to do this is to generate a simple "line of sight" check for an enemy in, say, a platform...
isadorasophia.com › murder › Murder › Core
Map - Murder
...Point start, Point end, bool excludeEdges, int blocking)
A fast Line of Sight check It is not exact by any means, just tries to...
factorio.com › blog › post › fff 309
Friday Facts #309 - Controversial opinions | Factorio
...And speaking of line-of-sight-blocking terrain features, we also need mountains. Not just rows of cliffs, but large and impassible mountain ranges...
bfnightly.bracketproductions.com › chapter 40.html
Doors - Roguelike Tutorial - In Rust
...You can approach a door, and it blocks both movement and line-of-sight (so the occupants of the room won't bother you...
scratchapixel.com › lessons › procedural generation virtu… › procedural patterns noise p…
Value Noise and Procedural Patterns
...T = float> inline T lerp(const T &lo, const T &hi, const T &t) { return lo * (1 - t) + hi * t; } inline float smoothstep...
ogrecave.github.io › ogre › api › latest
OGRE: Ogre::Sampler Class Reference
...head on (which has an anisotropy of 1 if your line of sight is perfectly perpendicular to it).The maximum value is determined by...
coherent-labs.com › posts › we present to you tabletop …
We present you "Tabletop Connect", a Kickstarter project using Coherent UI - Coherent Labs
...Tabletop Connect solves the common gaming problem of, “what can my character see?” With real-time lighting and shadows, combined with line-of-sight...
gdquest.com › tutorial
Tutorials · GDQuest
...Discover how to set up raycast nodes, detect collisions, and implement common use cases like line of sight, ground detection, and instant-hit weapons...
docs.cocos.com › creator › 3.8 › manual
3D Effect:RimLight | Cocos Creator
...In the calculation of rim-light, the greater the angle between the line of sight and the normal, the more pronounced the fringe light...
natureofcode.com › resources
Additional Resources / Nature of Code
...The 26th Annual Conference on Computer Graphics and Interactive Techniques, Los Angeles, CA, August 8-13, 1999 .
- Sims, Karl. "Artificial Evolution for Computer Graphics...